南通科迅教育

jQuery转盘模式的幸运抽奖

作者:科迅教育 2020年03月31日

今天我们来分享一款js写的转盘抽奖程序:先看效果图

只能支持效果图。那么下面我们来分享代码部分:首先页面部分

<!DOCTYPE html>

<html >

<head>

<meta charset="UTF-8">

<meta name="viewport" content="width=device-width, initial-scale=1.0">

<title></title>

<link href="css/zzsc.css" rel="stylesheet" type="text/css">

<style>

.container {

margin: 0 auto;

}

.content {

position: absolute;

width: 100%;

height: auto;

margin: 0px auto;

margin-top: 58%;

}

</style>

</head>

<body>

<img src="images/game-bg.jpg" alt="" style="position: absolute;width: 100%;height: 100%;">

<div class="content" style="margin-top: 58%;">

<img src="images/8.png" id="fen-img" style="display:none;" />

<img src="images/6.png" id="zuliao-img" style="display:none;" />

<img src="images/3.png" id="baowen-img" style="display:none;" />

<img src="images/5.png" id="yundou-img" style="display:none;" />

<img src="images/7.png" id="ganlan-img" style="display:none;" />

<img src="images/4.png" id="yusan-img" style="display:none;" />

<div class="banner">

<div class="turnplate" style="background-image:url(images/turnplate-bg.png);background-size:100% 100%;">

<canvas class="item" id="wheelcanvas" width="422px" height="422px"></canvas>

<img class="pointer" src="images/turnplate-pointer.png">

</div>

</div>

</div>

<div id="sbtn">

<a href="#">

<img src="images/btn-rule.png" alt="">

</a>

<a href="#">

<img src="images/btn-zjcx.png" alt="">

</a>

</div>

<script type="text/javascript" src="js/jquery.min.js"></script>

<script type="text/javascript" src="js/awardRotate.js"></script>

<script type="text/javascript">

var turnplate = {

restaraunts: [], //大转盘奖品名称

colors: [], //大转盘奖品区块对应背景颜色

outsideRadius: 192, //大转盘外圆的半径

textRadius: 155, //大转盘奖品位置距离圆心的距离

insideRadius: 68, //大转盘内圆的半径

startAngle: 0, //开始角度

bRotate: false //false:停止;ture:旋转

};

$(document).ready(function() {

//动态添加大转盘的奖品与奖品区域背景颜色

turnplate.restaraunts = ["20积分", "足疗机", "20积分", "保温杯", "20积分", "手持式电熨斗", "20积分 ", "橄榄油", "20积分", "晴雨伞"];

turnplate.colors = ["#FFF4D6", "#FFFFFF", "#FFF4D6", "#FFFFFF", "#FFF4D6", "#FFFFFF", "#FFF4D6", "#FFFFFF", "#FFF4D6", "#FFFFFF"];

var rotateTimeOut = function() {

$('#wheelcanvas').rotate({

angle: 0,

animateTo: 2160,

duration: 8000,

callback: function() {

alert('网络超时,请检查您的网络设置!');

}

});

};

//旋转转盘 item:奖品位置; txt:提示语;

var rotateFn = function(item, txt) {

var angles = item * (360 / turnplate.restaraunts.length) - (360 / (turnplate.restaraunts.length * 2));

if(angles < 270) {

angles = 270 - angles;

} else {

angles = 360 - angles + 270;

}

$('#wheelcanvas').stopRotate();

$('#wheelcanvas').rotate({

angle: 0,

animateTo: angles + 1800,

duration: 8000,

callback: function() {

//中奖提示

alert(txt);

turnplate.bRotate = !turnplate.bRotate;

}

});

};

$('.pointer').click(function() {

if(turnplate.bRotate) return;

turnplate.bRotate = !turnplate.bRotate;

//获取随机数(奖品个数范围内)

var item = rnd(1, turnplate.restaraunts.length);

//奖品数量等于10,指针落在对应奖品区域的中心角度[252, 216, 180, 144, 108, 72, 36, 360, 324, 288]

rotateFn(item, turnplate.restaraunts[item - 1]);

// switch (item) {

// case 1:

// rotateFn(252, turnplate.restaraunts[0]);

// break;

// case 2:

// rotateFn(216, turnplate.restaraunts[1]);

// break;

// case 3:

// rotateFn(180, turnplate.restaraunts[2]);

// break;

// case 4:

// rotateFn(144, turnplate.restaraunts[3]);

// break;

// case 5:

// rotateFn(108, turnplate.restaraunts[4]);

// break;

// case 6:

// rotateFn(72, turnplate.restaraunts[5]);

// break;

// case 7:

// rotateFn(36, turnplate.restaraunts[6]);

// break;

// case 8:

// rotateFn(360, turnplate.restaraunts[7]);

// break;

// case 9:

// rotateFn(324, turnplate.restaraunts[8]);

// break;

// case 10:

// rotateFn(288, turnplate.restaraunts[9]);

// break;

// }

console.log(item);

});

});

function rnd(n, m) {

n = 1; //小随机数

m = 100; //大随机数(概率范围大值)

//大数数不超过大随机数

var ransluck = [50, 60, 65, 70, 75, 80, 85, 90, 95, 100]; //概率为比自己小的第 一个数之间的差

var randoms = Math.floor(Math.random() * (m - n + 1) + n);

if(randoms <= ransluck[0]) {

var random = 1;

} else if(randoms <= ransluck[1]) {

var random = 2;

} else if(randoms <= ransluck[2]) {

var random = 3;

} else if(randoms <= ransluck[3]) {

var random = 4;

} else if(randoms <= ransluck[4]) {

var random = 5;

} else if(randoms <= ransluck[5]) {

var random = 6;

} else if(randoms <= ransluck[6]) {

var random = 7;

} else if(randoms <= ransluck[7]) {

var random = 8;

} else if(randoms <= ransluck[8]) {

var random = 9;

} else if(randoms <= ransluck[9]) {

var random = 10;

}

//alert(randoms);

//alert(random);

return random;

}

//页面所有元素加载完毕后执行drawRouletteWheel()方法对转盘进行渲染

window.onload = function() {

drawRouletteWheel();

};

function drawRouletteWheel() {

var canvas = document.getElementById("wheelcanvas");

if(canvas.getContext) {

//根据奖品个数计算圆周角度

var arc = Math.PI / (turnplate.restaraunts.length / 2);

var ctx = canvas.getContext("2d");

//在给定矩形内清空一个矩形

ctx.clearRect(0, 0, 422, 422);

//strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式  

ctx.strokeStyle = "#FFBE04";

//font 属性设置或返回画布上文本内容的当前字体属性

ctx.font = '16px Microsoft YaHei';

for(var i = 0; i < turnplate.restaraunts.length; i++) {

var angle = turnplate.startAngle + i * arc;

ctx.fillStyle = turnplate.colors[i];

ctx.beginPath();

//arc(x,y,r,起始角,结束角,绘制方向) 方法创建弧/曲线(用于创建圆或部分圆)    

ctx.arc(211, 211, turnplate.outsideRadius, angle, angle + arc, false);

ctx.arc(211, 211, turnplate.insideRadius, angle + arc, angle, true);

ctx.stroke();

ctx.fill();

//锁画布(为了保存之前的画布状态)

ctx.save();

//----绘制奖品开始----

ctx.fillStyle = "#E5302F";

var text = turnplate.restaraunts[i];

var line_height = 17;

//translate方法重新映射画布上的 (0,0) 位置

ctx.translate(211 + Math.cos(angle + arc / 2) * turnplate.textRadius, 211 + Math.sin(angle + arc / 2) * turnplate.textRadius);

//rotate方法旋转当前的绘图

ctx.rotate(angle + arc / 2 + Math.PI / 2);

/** 下面代码根据奖品类型、奖品名称长度渲染不同效果,如字体、颜色、图片效果。(具体根据实际情况改变) **/

if(text.indexOf("M") > 0) { //流量包

var texts = text.split("M");

for(var j = 0; j < texts.length; j++) {

ctx.font = j == 0 ? 'bold 20px Microsoft YaHei' : '16px Microsoft YaHei';

if(j == 0) {

ctx.fillText(texts[j] + "M", -ctx.measureText(texts[j] + "M").width / 2, j * line_height);

} else {

ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);

}

}

} else if(text.indexOf("M") == -1 && text.length > 6) { //奖品名称长度超过一定范围

text = text.substring(0, 6) + "||" + text.substring(6);

var texts = text.split("||");

for(var j = 0; j < texts.length; j++) {

ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);

}

} else {

//在画布上绘制填色的文本。文本的默认颜色是黑色

//measureText()方法返回包含一个对象,该对象包含以像素计的指定字体宽度

ctx.fillText(text, -ctx.measureText(text).width / 2, 0);

}

//添加对应图标

if(text.indexOf("分") > 0) {

var img = document.getElementById("fen-img");

img.onload = function() {

ctx.drawImage(img, -15, 10);

};

ctx.drawImage(img, -15, 10);

} else if(text.indexOf("足疗") >= 0) {

var img = document.getElementById("zuliao-img");

img.onload = function() {

ctx.drawImage(img, -15, 10);

};

ctx.drawImage(img, -15, 10);

} else if(text.indexOf("保温") >= 0) {

var img = document.getElementById("baowen-img");

img.onload = function() {

ctx.drawImage(img, -15, 10);

};

ctx.drawImage(img, -15, 10);

} else if(text.indexOf("电熨斗") >= 0) {

var img = document.getElementById("yundou-img");

img.onload = function() {

ctx.drawImage(img, -15, 10);

};

ctx.drawImage(img, -15, 10);

} else if(text.indexOf("橄榄") >= 0) {

var img = document.getElementById("ganlan-img");

img.onload = function() {

ctx.drawImage(img, -15, 10);

};

ctx.drawImage(img, -15, 10);

} else if(text.indexOf("雨伞") >= 0) {

var img = document.getElementById("yusan-img");

img.onload = function() {

ctx.drawImage(img, -15, 10);

};

ctx.drawImage(img, -15, 10);

}

//把当前画布返回(调整)到上一个save()状态之前

ctx.restore();

//----绘制奖品结束----

}

}

}

</script>

</body>

</html>

然后样式部分:

body, ul, ol, li, p, h1, h2, h3, h4, h5, h6, form, fieldset, table, td, img, div {

margin: 0;

padding: 0;

border: 0;

}

/*body{color:#333; font-size:12px;font-family:"Microsoft YaHei"}*/

ul, ol {

list-style-type: none;

}

select, input, img, select {

vertical-align: middle;

}

input {

font-size: 12px;

}

.clear {

clear: both;

}

/* 大转盘样式 */

.banner {

display: block;

width: 79%;

margin-left: auto;

margin-right: auto;

margin-bottom: 20px;

}

.banner .turnplate {

display: block;

width: 100%;

position: relative;

}

.banner .turnplate canvas.item {

width: 100%;

}

.banner .turnplate img.pointer {

position: absolute;

width: 31.5%;

height: 42.5%;

left: 34.1%;

top: 23%;

}

#sbtn {

position: absolute;

top: 85%;

text-align: center;

width: 100%;

}

#sbtn img {

width: 24%;

margin: 0 20px;

}

然后插件脚本部分:

(function($) {

var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");

for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];

var IE = eval('"v"=="v"');

jQuery.fn.extend({

    rotate:function(parameters)

    {

        if (this.length===0||typeof parameters=="undefined") return;

            if (typeof parameters=="number") parameters={angle:parameters};

        var returned=[];

        for (var i=0,i0=this.length;i<i0;i++)

            {

                var element=this.get(i);

                if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

                    var paramClone = $.extend(true, {}, parameters);

                    var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

                    returned.push($(newRotObject));

                }

                else {

                    element.Wilq32.PhotoEffect._handleRotation(parameters);

                }

            }

            return returned;

    },

    getRotateAngle: function(){

        var ret = [];

        for (var i=0,i0=this.length;i<i0;i++)

            {

                var element=this.get(i);

                if (element.Wilq32 && element.Wilq32.PhotoEffect) {

                    ret[i] = element.Wilq32.PhotoEffect._angle;

                }

            }

            return ret;

    },

    stopRotate: function(){

        for (var i=0,i0=this.length;i<i0;i++)

            {

                var element=this.get(i);

                if (element.Wilq32 && element.Wilq32.PhotoEffect) {

                    clearTimeout(element.Wilq32.PhotoEffect._timer);

                }

            }

    }

});

Wilq32=window.Wilq32||{};

Wilq32.PhotoEffect=(function(){

if (supportedCSS) {

return function(img,parameters){

img.Wilq32 = {

PhotoEffect: this

};

            

            this._img = this._rootObj = this._eventObj = img;

            this._handleRotation(parameters);

}

} else {

return function(img,parameters) {

            this._img = img;

this._rootObj=document.createElement('span');

this._rootObj.style.display="inline-block";

this._rootObj.Wilq32 =

{

PhotoEffect: this

};

img.parentNode.insertBefore(this._rootObj,img);

if (img.complete) {

this._Loader(parameters);

} else {

var self=this;

// TODO: Remove jQuery dependency

jQuery(this._img).bind("load", function()

{

self._Loader(parameters);

});

}

}

}

})();

Wilq32.PhotoEffect.prototype={

    _setupParameters : function (parameters){

this._parameters = this._parameters || {};

        if (typeof this._angle !== "number") this._angle = 0 ;

        if (typeof parameters.angle==="number") this._angle = parameters.angle;

        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);

        this._parameters.step = parameters.step || this._parameters.step || null;

this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }

this._parameters.duration = parameters.duration || this._parameters.duration || 1000;

        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};

        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);

},

_handleRotation : function(parameters){

          this._setupParameters(parameters);

          if (this._angle==this._parameters.animateTo) {

              this._rotate(this._angle);

          }

          else {

              this._animateStart();          

          }

},

_BindEvents:function(events){

if (events && this._eventObj)

{

            // Unbinding previous Events

            if (this._parameters.bind){

                var oldEvents = this._parameters.bind;

                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))

                        // TODO: Remove jQuery dependency

                        jQuery(this._eventObj).unbind(a,oldEvents[a]);

            }

            this._parameters.bind = events;

for (var a in events) if (events.hasOwnProperty(a))

// TODO: Remove jQuery dependency

jQuery(this._eventObj).bind(a,events[a]);

}

},

_Loader:(function()

{

if (IE)

return function(parameters)

{

var width=this._img.width;

var height=this._img.height;

this._img.parentNode.removeChild(this._img);

this._vimage = this.createVMLNode('image');

this._vimage.src=this._img.src;

this._vimage.style.height=height+"px";

this._vimage.style.width=width+"px";

this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!

this._vimage.style.top = "0px";

this._vimage.style.left = "0px";

/* Group minifying a small 1px precision problem when rotating object */

this._container = this.createVMLNode('group');

this._container.style.width=width;

this._container.style.height=height;

this._container.style.position="absolute";

this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE

this._container.appendChild(this._vimage);

this._rootObj.appendChild(this._container);

this._rootObj.style.position="relative"; // FIXES IE PROBLEM

this._rootObj.style.width=width+"px";

this._rootObj.style.height=height+"px";

this._rootObj.setAttribute('id',this._img.getAttribute('id'));

this._rootObj.className=this._img.className;  

    this._eventObj = this._rootObj;

    this._handleRotation(parameters);

}

else

return function (parameters)

{

this._rootObj.setAttribute('id',this._img.getAttribute('id'));

this._rootObj.className=this._img.className;

this._width=this._img.width;

this._height=this._img.height;

this._widthHalf=this._width/2; // used for optimisation

this._heightHalf=this._height/2;// used for optimisation

var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

this._widthAdd = _widthMax - this._width;

this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight

this._widthAddHalf=this._widthAdd/2; // used for optimisation

this._heightAddHalf=this._heightAdd/2;// used for optimisation

this._img.parentNode.removeChild(this._img);

this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;

this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;

this._canvas=document.createElement('canvas');

this._canvas.setAttribute('width',this._width);

this._canvas.style.position="relative";

this._canvas.style.left = -this._widthAddHalf + "px";

this._canvas.style.top = -this._heightAddHalf + "px";

this._canvas.Wilq32 = this._rootObj.Wilq32;

this._rootObj.appendChild(this._canvas);

this._rootObj.style.width=this._width+"px";

this._rootObj.style.height=this._height+"px";

            this._eventObj = this._canvas;

this._cnv=this._canvas.getContext('2d');

            this._handleRotation(parameters);

}

})(),

_animateStart:function()

{

if (this._timer) {

clearTimeout(this._timer);

}

this._animateStartTime = +new Date;

this._animateStartAngle = this._angle;

this._animate();

},

    _animate:function()

    {

         var actualTime = +new Date;

         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

         // TODO: Bug for animatedGif for static rotation ? (to test)

         if (checkEnd && !this._parameters.animatedGif)

         {

             clearTimeout(this._timer);

         }

         else

         {

             if (this._canvas||this._vimage||this._img) {

                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);

                 this._rotate((~~(angle*10))/10);

             }

             if (this._parameters.step) {

                this._parameters.step(this._angle);

             }

             var self = this;

             this._timer = setTimeout(function()

                     {

                     self._animate.call(self);

                     }, 10);

         }

         // To fix Bug that prevents using recursive function in callback I moved this function to back

         if (this._parameters.callback && checkEnd){

             this._angle = this._parameters.animateTo;

             this._rotate(this._angle);

             this._parameters.callback.call(this._rootObj);

         }

     },

_rotate : (function()

{

var rad = Math.PI/180;

if (IE)

return function(angle)

{

            this._angle = angle;

this._container.style.rotation=(angle%360)+"deg";

}

else if (supportedCSS)

return function(angle){

            this._angle = angle;

this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";

}

else

return function(angle)

{

            this._angle = angle;

angle=(angle%360)* rad;

// clear canvas

this._canvas.width = this._width+this._widthAdd;

this._canvas.height = this._height+this._heightAdd;

// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..

this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen

this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal

this._cnv.rotate(angle); // rotate image

this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center

this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)

this._cnv.drawImage(this._img, 0, 0); // First - we draw image

}

})()

}

if (IE)

{

Wilq32.PhotoEffect.prototype.createVMLNode=(function(){

document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");

try {

!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");

return function (tagName) {

return document.createElement('<rvml:' + tagName + '>');

};

} catch (e) {

return function (tagName) {

return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml">');

};

}  

})();

}

})(jQuery);


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